![]() ![]() The reasons for taking Trickery and Knowledge should be obvious here. Could go with Travel for Haste, or whatever else floats your boat. Open Nucleus Co-op, click on Download Game. Download latest Nucleus Co-op and extract it. Run Hollow Knight normally so that the mod loads, then close the game. Open the Scarab installer and install the HKMP.dll mod. Lore, Heal, a Conversation skill or even cross-classing Discipline (for half the max) is viable, depending on your requirements/taste.Ĭleric Domains: Wriggle-room for whatever you want here. Quick Tutorial for Local Co-op: -Install the Multiplayer Mod in your main Hollow Knight files using the new Scarab Installer. Skills: Skill-wise, Spot could be switched for something else of your choosing, as it isn't as important as most Rogue builds due to this one requiring less Dex AC. ![]() If you prefer to bring Cleric or Rogue forward in favour of the other, it's just a case of shuffling levels around. I made it a priority to hit level 5 Cleric spells before switching to Rogue for a bit. Level Progression: Cleric and Rogue levels are balanced out so that they kind of alternate in growth. You can also do a little shifting around and go dual-wield - sacrificing Improved Crit, LoH and Weapon Prof for the dual wield feats for shortswords taking 2 attribute points from Con for Dex 15. Weapon Choice: You can switch out Scimitar for a 2-hander like a Greatsword, or even Martial Weapon Proficiency for Exotic (Exotic on level 3, Dodge on level 1) and go Scythe. Customisation / Alternate Plans Class Levels: You can swap the last Rogue level for Cleric for an epic feat such as Armour Skin (losing 1d6 sneak in the process). ![]()
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